Character modeler with a focus in clothing modeling. Has expertise in fashion history spanning a variety of eras and locations, and an interest in designing. Proficient in Marvelous Designer, ZBrush, Maya, and Substance painter.
-Designs armors and weapons for player characters based on lead's specifications
-Iterates on initial designs and responds to feedback from multiple sources
-Hand paints the designs onto pre-generated meshes in Adobe Photoshop
-Modeled and textured environmental assets such as tables, columns, and bookshelves for Ashfall: Part III
-Made weapons and props for player characters to wield
-Modeled and textured a lot of trees
-Hand-painted armors for player characters in Photoshop
-Modeled weapons and helms in Maya and 3ds Max
-Created and textured the 3D models of the Moglins for the 2018 Moglin plush Kickstarter